He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. and how to set up and save a final render image.Įmiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. In Blender you’ll learn how to set up a render scene, adding materials to your models and adding a custom sky HDRI along with sky and area lights. You’ll also learn how to create flexible smart materials, how to create hyper-realistic rust and dirt and how to manage correct material response on your textures. Learn how to prepare an asset for baking and how to create a quick and perfect bake using Substance Painter. In Advanced Texturing in Substance Painter, you will learn how to create well-organized, high-quality advanced textures using Substance Painter and how to render assets – along with their textures using Blender & Cycles.
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